Crossplatform

Crossplatform C++: Part 1: Intro

This is the first in a series of articles on writing crossplatform applications with C++. These articles will be based on the premise that strict adherence to standard C++ will result in extremely portable code which will run on almost every platform available, including embedded systems.

However, limiting yourself to strict C++ also means limiting yourself to the standard C++ libraries, which only cover basic file and console input and output. That means no graphical user interfaces.

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