Release 5 of the EmptyCrate Game Engine was just posted.
This release addresses a single bug: the drupal Creative Commons Lite 6.x-1.2 module has a function name change that breaks the EmptyCrate Game Engine.
As always, check out game.emptycrate.com for examples.
Release 0.0.3 of Swig Starter Kit was just released.
This release adds support for the following languages:
There is also preliminary support for PHP added, the PHP module builds but I cannot get it to load. Anyone with experience with this, please help if you can.
Release 0.0.2 of Swig Starter Kit was just released.
This release sees the addition of template usage examples, including custom function templates and STL usage.
Using a SWIG template declaration we are able to instantiate a specific template and use it from our script code.
//SWIG Code %include <std_string.i> %include <std_vector.i> %template(String_Vector) std::vector<std::string>;
We can now use the std container classes with our Lua code:
I just put up the first release of a new project, Swig Starter Kit, on google code.
The Swig Starter Kit starts with the sample C++ class:
class Script_Interface { public: Script_Interface(); ~Script_Interface(); int get_a_value(); };
And shows how you can go about utilizing that C++ class from Lua:
require ('SwigStarterKit'); var = SwigStarterKit.Script_Interface(); print (var:get_a_value());
The latest release of the EmptyCrate Game Engine was made last night. Changes include:
As always, check out game.emptycrate.com for examples.
The next release of the EmptyCrate Game Engine has been released.
Changes:
This release also notes the release of the 7th game written using the engine. All games that I'm aware of are available at game.emptycrate.com.
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