This is the first in a series of articles on writing crossplatform applications with C++. These articles will be based on the premise that strict adherence to standard C++ will result in extremely portable code which will run on almost every platform available, including embedded systems.
However, limiting yourself to strict C++ also means limiting yourself to the standard C++ libraries, which only cover basic file and console input and output. That means no graphical user interfaces.
This is certainly a limitation we will address. We will progressively add in more and diverse libraries which will slowly limit the full range of platforms we can run on.
Recent comments
18 hours 24 min ago
23 hours 28 min ago
23 hours 56 min ago
1 day 16 hours ago
1 day 23 hours ago
1 week 6 days ago
3 weeks 17 hours ago
3 weeks 1 day ago
3 weeks 3 days ago
3 weeks 4 days ago