Ex Astris Release 2008-04-29 Available

The next release of Ex Astris is available from the googlecode project.

Changes:

  • Using Mersenne Twister random number generator
  • Using cairo for rendering of galaxy
  • Readme file with basic building instructions added
  • Movement between planets and basic game play actions supported

Comments

Thousand Parsec

Hi,

I'm from Thousand Parsec project and just found out about Ex Astris. It looks like you are working on a very similar project (if not the same) as we do, a 4X game. Thousand Parsec is a free and open source framework for creating 4X games. So I thought I would contact you before you get too far with development and ask you if you have heard about Thousand Parsec before. I think Thousand parsec could help you with what you are doing, especially if Ex Astris is turn-based (or more accurately tick-based). In this case I think it would be beneficial to both projects to use the same protocol and share and reuse code and resources. A wider developer base would also be a plus I think.

So if you haven't heard of Thousand parsec before I invite you to check it out and see if it can help you. We would also like to know why you think it would not help with Ex Astris. We can then use this info to start working into direction to make it useful to you. You can contact us on IRC (#tp channel on irc.freenode.org) or using the tp-devel mailing list.

Re: Thousand Parsec

Thanks for the heads up about Thousand Parsec. I don't think our goals quite line up however:

I was inspired by the FAQ for the original elite (here) to write a game which was entirely procedurally generated with almost no defined elements in the game world. As it stands, the input into creating the world for Ex Astris is a single 32bit integer seed value and the world is pseudo randomly generated from there. Also, I'm intending to aim the game to a single player, client only application for use on the Maemo platform.

I will keep my eyes open for news an happenings at the Thousand Parsec site.