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Re: Thousand Parsec

Thanks for the heads up about Thousand Parsec. I don't think our goals quite line up however:

I was inspired by the FAQ for the original elite (here) to write a game which was entirely procedurally generated with almost no defined elements in the game world. As it stands, the input into creating the world for Ex Astris is a single 32bit integer seed value and the world is pseudo randomly generated from there. Also, I'm intending to aim the game to a single player, client only application for use on the Maemo platform.

I will keep my eyes open for news an happenings at the Thousand Parsec site.

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